int GetCanAct(object oCreature) { effect eEffect = GetFirstEffect(oCreature); int nEffect; while ( GetIsEffectValid( eEffect )) { nEffect = GetEffectType(eEffect); if ( nEffect == EFFECT_TYPE_PARALYZE || nEffect == EFFECT_TYPE_DAZED || nEffect == EFFECT_TYPE_DOMINATED || nEffect == EFFECT_TYPE_FRIGHTENED || nEffect == EFFECT_TYPE_PETRIFY || nEffect == EFFECT_TYPE_SLEEP || nEffect == EFFECT_TYPE_STUNNED || nEffect == EFFECT_TYPE_TURNED ) return FALSE; eEffect = GetNextEffect(oCreature); } return TRUE; }