#include "NW_I0_SPELLS" #include "prc_inc_spells" void main() { object oTarget = GetEnteringObject(); object oCaster = GetAreaOfEffectCreator(); int nLevel = GetHitDice(oCaster); int nDC = 10 + nLevel / 2 + GetAbilityModifier(ABILITY_CHARISMA,oCaster); if ( nLevel > 20 ) nLevel = 20; float fDuration = HoursToSeconds(nLevel); if ( !GetIsEnemy(oTarget,oCaster) || oTarget == oCaster ) return; effect eCharm = EffectCharmed(); effect eImp = EffectVisualEffect(VFX_IMP_CHARM); effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED); effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); effect eLink = EffectLinkEffects(eCharm,eVis); eLink = EffectLinkEffects(eLink,eDur); if ( !PRCMySavingThrow(SAVING_THROW_WILL,oTarget,nDC,SAVING_THROW_TYPE_MIND_SPELLS,oCaster) ) { ApplyEffectToObject(DURATION_TYPE_INSTANT,eImp,oTarget); ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLink,oTarget,fDuration); } }