//:://///////////////////////////////////////////// //:: Cure Moderate Wounds //:: NW_S0_CurModW //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* // As cure light wounds, except cure moderate wounds // cures 2d8 points of damage plus 1 point per // caster level (up to +10). */ //::////////////////////////////////////////////// //:: Created By: Noel Borstad //:: Created On: Oct 18, 2001 //:: Modified: 69MEH69 JUL2003 //::////////////////////////////////////////////// //:: Update Pass By: Preston W, On: July 25, 2001 #include "69_hench_lib" #include "NW_I0_SPELLS" void main() { object oTarget = GetSpellTargetObject(); string sTag = GetTag(oTarget); object oArea = GetArea(oTarget); int nCHP = GetLocalInt(oArea, "nCHP" +sTag); int nCure = d8(2); spellsCure(nCure, 10, 16, VFX_IMP_SUNSTRIKE, VFX_IMP_HEALING_M, GetSpellId()); if(GetIsHenchmanDying(oTarget) && GetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) { SetLocalInt(oArea, "nCHP" +sTag, nCHP + nCure); } }