// // Bandit Random Armor Include // RA_RND_ARMOR_INC // // By: Jaysyn // // Test VOID //void main(){} void RndBanditArmor(object oNPC) { //Randomizes Armor int nResult = d6(1); object oArmor; string sItem; if (nResult == 1) { sItem = "NW_AARCL001"; } else if(nResult == 2) { sItem = "NW_AARCL009"; } else if(nResult == 3) { sItem = "NW_AARCL002"; } else if(nResult ==4) { sItem = "NW_AARCL010"; } else if(nResult == 5) { sItem = "NW_AARCL004"; } else sItem = "NW_AARCL008"; DelayCommand(1.0f, ActionEquipItem(CreateItemOnObject(sItem), INVENTORY_SLOT_CHEST)); }