/*   Script generated by
Lilac Soul's NWN Script Generator, v. 2.1

For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625    */

//Put this OnEnter
void main()
{

object oPC = GetEnteringObject();

if (!GetIsPC(oPC)) return;

int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));

if (DoOnce==TRUE) return;

SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);

object oTarget;
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("corclose");

lTarget = GetLocation(oTarget);

oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "zep_wall005", lTarget);

oTarget = oSpawn;

//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), oTarget));
else DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), GetLocation(oTarget)));

}