/*   Script generated by
Lilac Soul's NWN Script Generator, v. 2.1

For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625    */

//Put this on action taken in the conversation editor
void main()
{

object oPC = GetPCSpeaker();

effect eEffect;
eEffect = EffectDamage(6, DAMAGE_TYPE_BLUDGEONING, DAMAGE_POWER_NORMAL);

ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);

object oTarget;
oTarget = oPC;

//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_STRIKE_HOLY), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_STRIKE_HOLY), GetLocation(oTarget));

location lTarget;
oTarget = GetWaypointByTag("wis3");

lTarget = GetLocation(oTarget);

//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either

if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;

AssignCommand(oPC, ClearAllActions());

AssignCommand(oPC, ActionJumpToLocation(lTarget));

oTarget = OBJECT_SELF;

//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead

nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE), GetLocation(oTarget));

DestroyObject(oTarget, 3.0);

}