void main() { //Set and apply AOE object effect eAOE = EffectAreaOfEffect(AOE_MOB_CIRCGOOD,"neaura1","neaura2","neaura3"); //effect eAOE = EffectAreaOfEffect(90 /*10FT_SWARM_RADIUS*/,"neaura1","neaura2","neaura3"); eAOE = SupernaturalEffect(eAOE); eAOE = ExtraordinaryEffect(eAOE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100)); }