//:://///////////////////////////////////////////// //:: Default:On Death //:: NW_C2_DEFAULT7 //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Shouts to allies that they have been killed */ //::////////////////////////////////////////////// //:: Created By: Preston Watamaniuk //:: Created On: Oct 25, 2001 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" #include "lib_respawn" void main() { object oKiller = GetLastKiller(); object oArea=GetArea(oKiller); object oWorm=GetLocalObject(oArea, "Worm"); location lWhere=GetLocation(oWorm); if (!GetIsPC(oKiller)) return; if(!GetIsObjectValid(GetAreaFromLocation(lWhere))) lWhere=GetLocalLocation(oKiller, "WormReturn"); if(d20()+GetAbilityModifier(ABILITY_STRENGTH, oKiller)>=20) { SendMessageToPC(oKiller, "You manage to break through the worm's stomach lining and escape"); AssignCommand(oKiller, ClearAllActions()); AssignCommand(oKiller, JumpToLocation(lWhere)); } //Added by Mr. Nathan RespawnCreature(OBJECT_SELF, 30); //^^^^^^^^^^^^^^^^^^ SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); //Shout Attack my target, only works with the On Spawn In setup SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(1007)); } }