Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
3297 lines
63 KiB
Plaintext
3297 lines
63 KiB
Plaintext
# Rewritten by CleanModels 3 Version 3.2.2.1 Sat Dec 09 16:04:41 2017
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#MAXMODEL ASCII
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filedependency Unknown
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classification TILE
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bitmap tic01_cbrddr02
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node trimesh line04
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bitmap tic01_cbrddr02
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bitmap tic01_metal02
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bitmap tic01_metal02
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bitmap tic01_metal02
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node trimesh object01
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bitmap tic01_jailwall
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renderhint NormalAndSpecMapped
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bitmap tic01_richwall
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endnode
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node trimesh object05
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parent tic01_h07_01
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position 3.75 -3.73 3
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orientation 0 0 0 0
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wirecolor 1 1 1
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shininess 1
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renderhint NormalAndSpecMapped
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bitmap tic01_richwall
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verts 12
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1.25 1.23 0
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endnode
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node trimesh plane01
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parent tic01_h07_01
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position 0 0 6
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orientation 0 0 0 0
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wirecolor 0.52549 0.231373 0.0313726
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tilefade 1
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scale 1
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alpha 1
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diffuse 1 1 1
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shininess 1
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renderhint NormalAndSpecMapped
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bitmap tic01_jailflr01
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verts 9
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endnode
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endmodelgeom tic01_h07_01
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donemodel tic01_h07_01
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