Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
345 lines
6.9 KiB
Plaintext
345 lines
6.9 KiB
Plaintext
# Exported from NWmax 0.8 b61 at 6/30/2020 5:12:09 PM
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# mdl file
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#
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#NWmax MODEL ASCII
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# model: tic01_j11_01
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#local file: C:\gmax\Scenes\castlefloor.gmax
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filedependancy castlefloor.gmax
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newmodel tic01_j11_01
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setsupermodel tic01_j11_01 null
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classification Tile
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#NWmax GEOM ASCII
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beginmodelgeom tic01_j11_01
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node dummy tic01_j11_01
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parent NULL
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endnode
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node aabb plane1298
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parent tic01_j11_01
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position 0.0 0.0 0.0
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orientation 1.0 0.0 0.0 0.0
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wirecolor 1.0 1.0 1.0
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bitmap NULL
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verts 4
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5.0 -5.0 0.0
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5.0 5.0 0.0
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-5.0 -5.0 0.0
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-5.0 5.0 0.0
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faces 2
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0 1 2 1 0 0 0 4
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3 2 1 1 0 0 0 4
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aabb -5.0 -5.0 0.0 5.0 5.0 0.0 -1
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endnode
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node light tic01_j11_01ml1
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parent tic01_j11_01
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position 6.67517e-006 1.69736e-006 5.0
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orientation 1.0 0.0 0.0 0.0
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wirecolor 1.0 1.0 1.0
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radius 14.0
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multiplier 1.0
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color 0.0 0.0 0.0
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ambientonly 0
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nDynamicType 0
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affectDynamic 1
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shadow 0
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lightpriority 5
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fadingLight 1
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endnode
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#Tile trimesh node
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node trimesh plane02
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parent tic01_j11_01
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position 0.0 0.0 6.0
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orientation 0.0 0.0 0.0 0.0
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wirecolor 0.0156863 0.521569 0.439216
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tilefade 1
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scale 1.0
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render 1
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Shadow 0
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beaming 0
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inheritcolor 0
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rotatetexture 0
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alpha 1.0
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transparencyhint 0
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selfillumcolor 0.0 0.0 0.0
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ambient 1.0 1.0 1.0
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diffuse 1.0 1.0 1.0
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specular 0.0 0.0 0.0
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shininess 10
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center 0.0 0.0 0.0
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bitmap tic01_jailflr01
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verts 25
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faces 32
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tverts 25
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endnode
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#Tile trimesh node
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node trimesh mesh3245
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parent tic01_j11_01
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position 0.0 0.0 0.0
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orientation 0.0 0.0 0.0 0.0
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wirecolor 1.0 1.0 1.0
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tilefade 0
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scale 1.0
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render 1
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Shadow 0
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beaming 0
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inheritcolor 0
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rotatetexture 0
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alpha 1.0
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transparencyhint 0
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selfillumcolor 0.0 0.0 0.0
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ambient 1.0 1.0 1.0
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diffuse 1.0 1.0 1.0
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specular 0.0 0.0 0.0
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shininess 1
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center undefined
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renderhint NormalAndSpecMapped
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bitmap tic01_floor01
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verts 24
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-3.5 5.0 0.0
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faces 24
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0 1 2 1 0 1 2 1
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tverts 32
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endnode
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#Tile trimesh node
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node trimesh floor
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parent tic01_j11_01
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position 0.0 0.0 0.0
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orientation 0.0 0.0 0.0 0.0
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wirecolor 0.721569 0.894118 0.6
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tilefade 0
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scale 1.0
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render 1
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Shadow 0
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beaming 0
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inheritcolor 0
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rotatetexture 0
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alpha 1.0
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transparencyhint 0
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selfillumcolor 0.0 0.0 0.0
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center undefined
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ambient 1.0 1.0 1.0
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diffuse 1.0 1.0 1.0
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specular 0.0 0.0 0.0
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shininess 10.0
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renderhint NormalAndSpecMapped
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bitmap tic01_floor00
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verts 16
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faces 18
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endmodelgeom tic01_j11_01
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donemodel tic01_j11_01
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