Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
2752 lines
52 KiB
Plaintext
2752 lines
52 KiB
Plaintext
# Rewritten by CleanModels 3 Version 3.2.2.1 Sat Dec 09 16:05:23 2017
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#MAXMODEL ASCII
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filedependency Unknown
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classification TILE
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0.585347 0.361408 0
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0.585347 0.380231 0
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0.55119 0.361408 0
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0.55119 0.380231 0
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endnode
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node trimesh object07_2_3
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parent tic01_p09_01
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orientation 0 0 0 0
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tilefade 1
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scale 1
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render 1
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shadow 1
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beaming 0
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inheritcolor 0
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rotatetexture 0
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alpha 1
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transparencyhint 0
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selfillumcolor 0 0 0
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ambient 1 1 1
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diffuse 1 1 1
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|
specular 0 0 0
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|
shininess 10
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center -10 0 49
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renderhint NormalAndSpecMapped
|
|
bitmap tic01_stone21
|
|
wirecolor 0.480469 0.128906 0.390625
|
|
position 0 0 3.93655
|
|
verts 6
|
|
2.3 -0.44 -0.136552
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|
2.3 -0.15 -0.0465517
|
|
2.3 0.15 -0.0465517
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2.4 -0.44 -0.136552
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|
2.4 -0.15 -0.0465517
|
|
2.4 0.15 -0.0465517
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faces 4
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0 1 4 0 0 2 3 2
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|
4 3 0 0 3 1 0 2
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|
1 2 5 0 2 4 5 2
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5 4 1 0 5 3 2 2
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tverts 6
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0.55119 0.361408 0
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0.55119 0.380231 0
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0.509916 0.361409 0
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0.509916 0.380232 0
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0.467218 0.361409 0
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0.467218 0.380232 0
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endnode
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node trimesh object07_2_4
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parent tic01_p09_01
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orientation 0 0 0 0
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tilefade 1
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scale 1
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render 1
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shadow 1
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beaming 0
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inheritcolor 0
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rotatetexture 0
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alpha 1
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transparencyhint 0
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selfillumcolor 0 0 0
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ambient 1 1 1
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diffuse 1 1 1
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|
specular 0 0 0
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|
shininess 10
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center -10 0 49
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renderhint NormalAndSpecMapped
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bitmap tic01_stone21
|
|
wirecolor 0.824219 0.8125 0.578125
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|
position 0 0 4.13
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verts 6
|
|
2.3 0.15 -0.24
|
|
2.3 0.44 -0.33
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|
2.3 0.68 -0.51
|
|
2.4 0.15 -0.24
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2.4 0.44 -0.33
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2.4 0.68 -0.51
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faces 4
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0 1 4 0 0 2 3 2
|
|
4 3 0 0 3 1 0 2
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1 2 5 0 2 4 5 2
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5 4 1 0 5 3 2 2
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tverts 6
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0.467218 0.361409 0
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0.467218 0.380232 0
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0.425944 0.361409 0
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0.425944 0.380232 0
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0.391787 0.36141 0
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0.391787 0.380233 0
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endnode
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endmodelgeom tic01_p09_01
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donemodel tic01_p09_01
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|
|
|
|
|
|