Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
3351 lines
62 KiB
Plaintext
3351 lines
62 KiB
Plaintext
# Rewritten by CleanModels 3 Version 3.2.2.1 Sat Dec 09 16:05:26 2017
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#MAXMODEL ASCII
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filedependency Unknown
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setanimationscale 1
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classification TILE
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parent tic01_p16_01
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position -0.01 -3 -4.2
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orientation 0 0 0 0
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tilefade 0
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scale 1
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render 1
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shadow 1
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|
beaming 0
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|
inheritcolor 0
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|
rotatetexture 0
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|
alpha 1
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|
transparencyhint 0
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|
selfillumcolor 0 0 0
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|
ambient 1 1 1
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|
diffuse 1 1 1
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|
specular 0 0 0
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|
shininess 1
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center 1 155 340
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renderhint NormalAndSpecMapped
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bitmap tic01_stone20
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wirecolor 1 0 0
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verts 6
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|
2.51 2.3 2.8
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0.01 2.3 2.8
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2.51 2.6 2.8
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0.01 2.6 2.8
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|
-2.49 2.3 2.8
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-2.49 2.6 2.8
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faces 4
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0 2 3 2 2 3 1 3
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3 1 0 2 1 0 2 3
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3 5 4 2 1 4 5 3
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4 1 3 2 5 0 1 3
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|
tverts 6
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|
1.5 0.458495 0
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|
1.50001 0.328495 0
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|
0.844446 0.458495 0
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|
0.840591 0.328495 0
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|
2.15941 0.328495 0
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|
2.15555 0.458495 0
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endnode
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node trimesh object01_1
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parent tic01_p16_01
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orientation 0 0 0 0
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tilefade 1
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scale 1
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render 1
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|
shadow 1
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|
beaming 0
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|
inheritcolor 0
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|
rotatetexture 0
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|
alpha 1
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|
transparencyhint 0
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selfillumcolor 0 0 0
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|
center 0 -185 150
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|
ambient 1 1 1
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|
diffuse 1 1 1
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|
specular 0 0 0
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|
shininess 1
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renderhint NormalAndSpecMapped
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|
bitmap tic01_richwall
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wirecolor 0.796875 0.0390625 0.277344
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position 2.5 -2.35 6
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|
verts 8
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|
0 -0.15 -3
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|
0 -0.85 -3
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|
0 -2.65 -3
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|
0 3.65 -3
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|
0 -0.15 0
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|
0 -0.85 0
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|
0 -2.65 0
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|
0 3.65 0
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|
faces 6
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|
1 2 6 0 1 2 5 1
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|
6 5 1 0 5 4 1 1
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|
0 1 5 0 0 1 4 1
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|
5 4 0 0 4 3 0 1
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|
3 0 4 0 6 0 3 1
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|
4 7 3 0 3 7 6 1
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|
tverts 8
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|
2.5 0 0
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|
2.78 0 0
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|
3.5 0 0
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|
2.5 1 0
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|
2.78 1 0
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|
3.5 1 0
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|
0.98 0 0
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|
0.98 1 0
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endnode
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endmodelgeom tic01_p16_01
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donemodel tic01_p16_01
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