Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
365 lines
11 KiB
Plaintext
365 lines
11 KiB
Plaintext
#MAXMODEL ASCII
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# model: tic01_Z20_01
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filedependancy tic01_Z20_01.max
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newmodel tic01_Z20_01
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setsupermodel tic01_Z20_01 NULL
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classification TILE
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setanimationscale 1
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#MAXGEOM ASCII
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beginmodelgeom tic01_Z20_01
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node dummy tic01_Z20_01
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parent NULL
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endnode
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node dummy tic01_Z20_01_D01
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parent tic01_Z20_01
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position 5 0 3.05176e-006
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orientation 0 0 -1 -1.5708
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endnode
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node light tic01_Z20_01ml1
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parent tic01_Z20_01
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ambientonly 0
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shadow 0
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isdynamic 0
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affectdynamic 1
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lightpriority 5
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fadingLight 1
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flareradius 0
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position 0 0 5
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orientation 0 0 0 0
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radius 14
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multiplier 1
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color 0 0 0
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endnode
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node trimesh Box06
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parent tic01_Z20_01
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specular 0 0 0
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tilefade 1
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verts 8
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endnode
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verts 8
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endnode
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position 0 0 3
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endnode
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node aabb dda01
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parent tic01_Z20_01
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endnode
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node trimesh Object141
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parent tic01_Z20_01
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node trimesh Box95
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endmodelgeom tic01_Z20_01
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donemodel tic01_Z20_01
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