709 lines
20 KiB
JSON
709 lines
20 KiB
JSON
{
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"__data_type": "GIC ",
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"Creature List": {
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"type": "list",
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{
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{
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{
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{
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"__struct_id": 4,
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{
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"__struct_id": 4,
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{
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"__struct_id": 4,
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{
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"__struct_id": 4,
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{
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"__struct_id": 4,
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{
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{
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{
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{
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{
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"__struct_id": 4,
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{
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{
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{
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"__struct_id": 4,
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{
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{
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{
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"value": ""
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}
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}
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]
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},
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"Door List": {
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"type": "list",
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"value": []
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},
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"Encounter List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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},
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{
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"__struct_id": 7
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}
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]
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},
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"List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 0,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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}
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]
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},
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"Placeable List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Placeable Water v1.1 by Adam Miller"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Placeable Water v1.1 by Adam Miller"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Placeable Water v1.1 by Adam Miller"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Placeable Water v1.1 by Adam Miller"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Placeable Water v1.1 by Adam Miller"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Placeable Water v1.1 by Adam Miller"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Placeable Water v1.1 by Adam Miller"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: Placeable Water v1.1 by Adam Miller"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Bones"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Pillar - Style 3"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": ""
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Water Drip"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Water Drip"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Water Drip"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Corpse - 1 (Low treasure script)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
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{
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"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
|
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
|
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{
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"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
|
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
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{
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"__struct_id": 9,
|
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"Comment": {
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"type": "cexostring",
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
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},
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{
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
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}
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},
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{
|
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"__struct_id": 9,
|
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"Comment": {
|
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"type": "cexostring",
|
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
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}
|
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},
|
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{
|
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"__struct_id": 9,
|
|
"Comment": {
|
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"type": "cexostring",
|
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
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}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
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}
|
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},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
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}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
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}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Water Drip"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Water Drip"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Water Drip"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Water Drip"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
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"type": "cexostring",
|
|
"value": "Corpse - 4 (High treasure script)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
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"value": "Corpse - 3 (Medium treasure script)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Corpse - 2 (Low treasure script)"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 9,
|
|
"Comment": {
|
|
"type": "cexostring",
|
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"value": "Rokugan V2 by Kerry Mortensen\r\n"
|
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}
|
|
}
|
|
]
|
|
},
|
|
"SoundList": {
|
|
"type": "list",
|
|
"value": []
|
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},
|
|
"StoreList": {
|
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"type": "list",
|
|
"value": []
|
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},
|
|
"TriggerList": {
|
|
"type": "list",
|
|
"value": [
|
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{
|
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"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
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}
|
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},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
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}
|
|
},
|
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{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
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"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
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}
|
|
},
|
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{
|
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"__struct_id": 1,
|
|
"Comment": {
|
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"type": "cexostring",
|
|
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "Minor Spike\r\nDetect DC: 10\r\nDisarm DC: 22\r\nSet DC: 5\r\nDamage / Effect: 2d6\r\nAverage Damage: 7\r\nArea of Effect: Single\r\nMin to Max player level: 1 - 3"
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 1,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
}
|
|
]
|
|
},
|
|
"WaypointList": {
|
|
"type": "list",
|
|
"value": [
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": ""
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
},
|
|
{
|
|
"__struct_id": 5,
|
|
"Comment": {
|
|
"type": "cexostring",
|
|
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
|
}
|
|
}
|
|
]
|
|
}
|
|
}
|