RATDOG/_module/gic/area043.gic.json
Jaysyn904 0f13e6c538 Initial module commit
Initial module commit.
2021-08-29 23:34:48 -04:00

1066 lines
21 KiB
JSON

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"List": {
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"Placeable List": {
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"value": "Sphinx Statue"
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{
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"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
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{
"__struct_id": 9,
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"type": "cexostring",
"value": "Sphinx Statue"
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{
"__struct_id": 9,
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"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
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{
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{
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"value": "Sphinx Statue"
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"value": "Sphinx Statue"
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{
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"value": "Sphinx Statue"
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"value": "Box / Crate - 2 (Low treasure script)"
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"value": "Box / Crate - 2 (Low treasure script)"
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},
{
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"value": "Box / Crate - 2 (Low treasure script)"
}
},
{
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"type": "cexostring",
"value": "Box / Crate - 2 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Box / Crate - 2 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Box / Crate - 2 (Low treasure script)"
}
},
{
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"value": "Box / Crate - 2 (Low treasure script)"
}
},
{
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"value": "Box / Crate - 2 (Low treasure script)"
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},
{
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},
{
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"value": "Box / Crate - 2 (Low treasure script)"
}
},
{
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"Comment": {
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"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
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"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
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"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
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"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
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{
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
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