Jaysyn904 c248874bbc Update to PRC8
Update to PRC8.  Updated tooling (not done).
2024-02-14 10:02:51 -05:00

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{
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"Creature List": {
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{
"__struct_id": 4,
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]
},
"Door List": {
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{
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"Comment": {
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"value": "Iron Portcullis"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Iron Portcullis"
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{
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"Comment": {
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"value": "Strong Door"
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{
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"type": "cexostring",
"value": "Strong Door"
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},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Strong Door"
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}
]
},
"Encounter List": {
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{
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{
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{
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{
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},
"List": {
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},
"Placeable List": {
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"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
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"Comment": {
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"value": "Floor Designs - Style 2"
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{
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"Comment": {
"type": "cexostring",
"value": "Ruined Pillar"
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{
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"Comment": {
"type": "cexostring",
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{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ruined Pillar"
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"__struct_id": 9,
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"type": "cexostring",
"value": "Ruined Pillar"
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"Comment": {
"type": "cexostring",
"value": "Fence Ruined"
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{
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"Comment": {
"type": "cexostring",
"value": "Source: Extra Debris Pack 1 by Brother Roth"
}
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{
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"Comment": {
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"value": "Sewer Grates by Lost Dragon\r\n"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Source: Large Statues Placeables by Velmar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Large Statues Placeables by Velmar"
}
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{
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"Comment": {
"type": "cexostring",
"value": "Source: Extra Debris Pack 1 by Brother Roth"
}
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"Comment": {
"type": "cexostring",
"value": "Source: Extra Debris Pack 1 by Brother Roth"
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{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Extra Debris Pack 1 by Brother Roth"
}
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"Comment": {
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"value": "Chess and a big death by gnomad\r\n\r\nCome to the ogre battle fight."
}
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"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
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"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
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{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bread"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Campfire"
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{
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"Comment": {
"type": "cexostring",
"value": "Gong"
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{
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"Comment": {
"type": "cexostring",
"value": "Hobby Horse"
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{
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"Comment": {
"type": "cexostring",
"value": "Source: some_ux's Caravels V4.2 imported from Schazzwozzers Galleons "
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: some_ux's Caravels V4.2 imported from Schazzwozzers Galleons "
}
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{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: some_ux's Caravels V4.2 imported from Schazzwozzers Galleons "
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{
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"Comment": {
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"value": "Rokugan V2 by Kerry Mortensen\r\n"
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"SoundList": {
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"PlayInToolset": {
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"StoreList": {
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"TriggerList": {
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"WaypointList": {
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"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}