2208 lines
52 KiB
JSON
2208 lines
52 KiB
JSON
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"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Gong"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Gong"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Gong"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Vels Misc Placeables by Velmar\r\n\r\nI don't know what this is, and the model name doesn't help. :)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "6 placeable fences/walls with endpoles by Okto\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Vels Misc Placeables by Velmar\r\n\r\nI don't know what this is, and the model name doesn't help. :)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Charlie's Oriental Placables v1.0 by Charlie\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Charlie's Oriental Placables v1.0 by Charlie\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Charlie's Oriental Placables v1.0 by Charlie\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Vels Misc Placeables by Velmar\r\n\r\nI don't know what this is, and the model name doesn't help. :)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Garbage"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Garbage"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Rubble (Nature)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Rubble (Nature)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Bones"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Dirt Patch"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Dirt Patch"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Dirt Patch"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Weathered Ladder"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
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|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
"type": "cexostring",
|
||
"value": "Dust Plume"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
"type": "cexostring",
|
||
"value": "Dust Plume"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
"type": "cexostring",
|
||
"value": "Dust Plume"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
"type": "cexostring",
|
||
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|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
}
|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
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|
||
},
|
||
{
|
||
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|
||
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|
||
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|
||
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|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
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|
||
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|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
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|
||
"type": "cexostring",
|
||
"value": "volition's Bio Placeables by volition"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Egyptian Sarcophagus & Altar by Lisa"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Splatter Pack v1.0 by Knat\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Tracks, Splats, and Scrawl by Rimmy"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Placeable Pak by Schazzwozzer"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Altar and Shrines by Kerry Mortensen"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)\r\nmodified by SBird for CEP"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Floor Designs - Style 1"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Boulder"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
||
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|
||
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||
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||
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||
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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|
||
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|
||
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|
||
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||
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|
||
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||
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||
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||
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|
||
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|
||
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||
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||
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||
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||
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||
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|
||
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|
||
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|
||
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||
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||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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|
||
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||
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|
||
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|
||
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|
||
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||
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|
||
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|
||
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|
||
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|
||
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|
||
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|
||
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||
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||
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|
||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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||
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|
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"type": "cexostring",
|
||
"value": "Vels Misc Placeables by Velmar\r\n\r\nI don't know what this is, and the model name doesn't help. :)"
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}
|
||
}
|
||
]
|
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},
|
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"SoundList": {
|
||
"type": "list",
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{
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"PlayInToolset": {
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}
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]
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},
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"StoreList": {
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"type": "list",
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"value": []
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},
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"TriggerList": {
|
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"type": "list",
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"WaypointList": {
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|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
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|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
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|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
}
|
||
]
|
||
}
|
||
}
|