RATDOG/_module/gic/cityofbaleas.gic.json
Jaysyn904 c248874bbc Update to PRC8
Update to PRC8.  Updated tooling (not done).
2024-02-14 10:02:51 -05:00

1114 lines
103 KiB
JSON
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "WallDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DoubleDoors"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Wooden Door (Easy)\r\n\r\nHardness DC: 10"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barred Door\r\n\r\nUse this for doors that are never meant to open."
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Anvil"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Cauldron"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: some_ux's Caravels V4.2 imported from Schazzwozzers Galleons "
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue pack for CEP v1.5 by Whalebones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: 2 Statues by Ice-Child"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: 2 Statues by Ice-Child"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue pack for CEP v1.5 by Whalebones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue pack for CEP v1.5 by Whalebones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Large Statues Placeables by Velmar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue pack for CEP v1.5 by Whalebones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue pack for CEP v1.5 by Whalebones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Placeable Lightshafts with pwk by Demigog"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Placeable Lightshafts with pwk by Demigog"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Inn of the Flying Monkey"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "College of the Bardic Arts"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Warrior's Guild"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Adventurer's Guild"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Commoner Spawner \r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nFor populating citys, towns, inns etc...\r\nUses \"Random Cloths Commoners\" by Mayset Aalikor\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nTable Number - Reflex Save (Format: \"re_commoner#\")\r\nMax Spawns - Will Save\r\nTime in/Time out - Tag (\"re_b#e#\")\r\n\r\nExample: A tag of \"re_b6e22\" will spawn the commoners in at hour 6, spawn them out at hour 22."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Commoner Spawner \r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nFor populating citys, towns, inns etc...\r\nUses \"Random Cloths Commoners\" by Mayset Aalikor\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nTable Number - Reflex Save (Format: \"re_commoner#\")\r\nMax Spawns - Will Save\r\nTime in/Time out - Tag (\"re_b#e#\")\r\n\r\nExample: A tag of \"re_b6e22\" will spawn the commoners in at hour 6, spawn them out at hour 22."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a Spawn point for the BESIE PW Spawner tool.\r\n1. Place a PW Spawner tool anywhere in the area.\r\n2. Set all other parameters on the PW Spawner tool according to the instructions found in the comments sections on that tool.\r\n3. Change the tag of this waypoint to match the Will Save number of the tool. ie. if the Will Save of the PW Spawner is 2 then change the tag of this Waypoint to \"PWS02\"\r\n4. Add any special behavior designators to the end of the tag ie. \"PWS02s2s1\". See the following table for behavior designators:\r\n\r\nBehavior designators:\r\ns1 - Do not return to spawn point after chasing an enemy (or moving for any other reason). This should be set if the creature spawned here has waypoints to walk or to POST.\r\ns2 - Random Walk. This creature will randomly walk a small patrol area via the RandomWalk() function.\r\ns3 - Sit. The creature will sit on the ground instead of standing (provided he has a sitting animation).\r\ns4 - No Regeneration. The Creature will not regenerate hitpoints. Note, this does NOT prevent a creature who regenerates naturally or due to some other source from regenerating.\r\ns5 - Only at day. Only spawn this creature during dawn or day.\r\ns6 - Only at night. Only spawn this creature during dusk or night.\r\nb## - Begin Time. Spawn in at this time.\r\ne## - End Time - Spawn out at this time.\r\n(note: do not use e or b with s5 or s6)\r\nt## - Territroy. If the creature goes outside of this territory range it will teleport back to the spawn point when not in combat. NOTE: Can NOT be set below 30 meters. If set below 30 meters it will default to 30."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}