RATDOG/_module/gic/old_hf_swamp.gic.json
Jaysyn904 f667238c5c Updated Horsefly Swamp
Updated Horsefly Swamp.  Added Mirkwood Swamp loadscreens.  Added Horsefly Swamp Hovel.  Modified torches to provide Weapon & Torch at the cost of one AB.
2023-08-16 23:42:27 -04:00

722 lines
21 KiB
JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Water Drip"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Pine Tree Placeables by JaffBarrow and Scooterpb"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "volition's Bio Placeables by volition\r\n\r\nWhat's a dun?"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: LOKPak v3 by Danmar\r Modified by SBird for CEP"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Log -- sittable placeable by jin\r\n"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}