17 lines
435 B
Plaintext
17 lines
435 B
Plaintext
void main()
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{
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object oSelf = OBJECT_SELF;
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// Get the PC who is in this conversation.
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object oPC = GetPCSpeaker();
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effect eDeath = EffectDeath(FALSE, FALSE);
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// Give 50 experience to the PC.
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GiveXPToCreature(oPC, 50);
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CreateItemOnObject("itm_deckofcards", oPC);
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// Destroy an object (not fully effective until this script ends).
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oSelf, 0.0f);
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}
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