54 lines
1.4 KiB
Plaintext
54 lines
1.4 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Custom AI Demo Template
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//:: x2_ai_demo
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//:: Copyright (c) 2003 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This is a template for those who want to
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override the standard combat AI NWN uses.
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The code in this file effectivly replaces
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the DetermineCombatRound() function in
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nw_i0_generic.nss, which is the core of the
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NWN combat AI.
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To override the default AI with this or any
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other AI script you created, you can either
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call the SetCreatureOverrideAIScript from
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x2_inc_switches
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Georg Zoeller
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//:: Created On: 2003-08-21
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//:://////////////////////////////////////////////
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#include "nw_i0_generic"
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#include "x2_inc_switches"
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#include "inc_AI"
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void main()
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{
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// The following two lines should not be touched
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object oIntruder = GetCreatureOverrideAIScriptTarget();
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ClearCreatureOverrideAIScriptTarget();
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if ( !GetCanAct(OBJECT_SELF) )
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{
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SetCreatureOverrideAIScriptFinished();
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return;
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}
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int bSummoned = GetLocalInt(OBJECT_SELF,"bones");
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if ( !bSummoned )
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{
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// ActionCastFakeSpellAtLocation(SPELL_SUMMON_SHADOW,GetLocation(OBJECT_SELF));
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ExecuteScript("summon_skelies",OBJECT_SELF);
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// SetCreatureOverrideAIScriptFinished();
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SetLocalInt(OBJECT_SELF,"bones",1);
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return;
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}
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}
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