32 lines
978 B
Plaintext
32 lines
978 B
Plaintext
#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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void DoChaDamage(object oTarget,object oOrigin)
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{
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effect eVis = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
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effect eVis2 = EffectVisualEffect(VFX_IMP_HEALING_S);
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int nDam = d6();
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effect eRot = EffectAbilityDecrease(ABILITY_CHARISMA,nDam);
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effect eHeal = EffectHeal(5);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis,oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eRot,oTarget);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis2,oOrigin);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eHeal,oOrigin);
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}
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void main()
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{
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object oOrigin = OBJECT_SELF ; // Where the spell came from
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object oTarget = PRCGetSpellTargetObject(); // What the spell is aimed at
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if ( GetIsImmune(oTarget,IMMUNITY_TYPE_ABILITY_DECREASE) )
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return;
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if ( PRCMySavingThrow(SAVING_THROW_FORT,oTarget,18) )
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return;
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DelayCommand(0.1,DoChaDamage(oTarget,oOrigin));
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}
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