Updated TLK for PRC8 update. Added placeable house blueprints. Updated NWNxEE. Full compile.
171 lines
4.6 KiB
Plaintext
171 lines
4.6 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Name codi_userdef
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//::
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//:://////////////////////////////////////////////
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/*
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NPC OnUserDefined event script caller to run
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CODI AI & PRC events.
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May need to actually disable most of this for
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the CODI AI.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 20240331
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//:://////////////////////////////////////////////
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const int EVENT_USER_DEFINED_PRESPAWN = 1510;
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const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
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void main()
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{
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//:: Declare major variables
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int nUser = GetUserDefinedEventNumber();
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int nFireDamage = 0;
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int nAcidDamage = 0;
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int nColdDamage = 0;
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int nDivineDamage = 0;
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int nElectricalDamage = 0;
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int nPositiveDamage = 0;
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int nNegativeDamage = 0;
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int nMagicalDamage = 0;
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int nSonicDamage = 0;
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string sResRef = GetResRef(OBJECT_SELF);
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effect eSleep = EffectSleep();
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effect eSlow = EffectSlow();
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if(nUser == EVENT_HEARTBEAT ) //HEARTBEAT
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{
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if(sResRef == "ra_troll001" || sResRef == "TROLL_FEDORLA")
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{
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if(GetLocalInt(OBJECT_SELF, "nSubDual") > 0)
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{
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SetLocalInt(OBJECT_SELF, "nSubDual", GetLocalInt(OBJECT_SELF, "nSubDual") - 5);
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if(GetLocalInt(OBJECT_SELF, "nSubDual") < GetCurrentHitPoints(OBJECT_SELF))
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{
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RemoveEffect(OBJECT_SELF, eSleep);
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}
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//SpeakString("My Subdual is now " + IntToString(GetLocalInt(OBJECT_SELF, "nSubDual")));
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}
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}
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}
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else if(nUser == EVENT_PERCEIVE) // PERCEIVE
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{
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}
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else if(nUser == EVENT_END_COMBAT_ROUND) // END OF COMBAT
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{
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}
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else if(nUser == EVENT_DIALOGUE) // ON DIALOGUE
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{
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}
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else if(nUser == EVENT_ATTACKED) // ATTACKED
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{
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}
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else if(nUser == EVENT_DAMAGED) // DAMAGED
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{
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//:: Handles swarm immunity to physical weapons
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if(sResRef == "ds_minkankswrm01" || sResRef == "ds_locustswarm01")
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{
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int nTotalDamage = GetTotalDamageDealt();
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if(GetDamageDealtByType(DAMAGE_TYPE_FIRE) > 0)
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{
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nFireDamage = GetDamageDealtByType(DAMAGE_TYPE_FIRE);
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}
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if(GetDamageDealtByType(DAMAGE_TYPE_ACID) > 0)
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{
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nAcidDamage = GetDamageDealtByType(DAMAGE_TYPE_ACID);
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}
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if(GetDamageDealtByType(DAMAGE_TYPE_COLD) > 0)
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{
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nColdDamage = GetDamageDealtByType(DAMAGE_TYPE_COLD);
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}
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if(GetDamageDealtByType(DAMAGE_TYPE_DIVINE) > 0)
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{
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nDivineDamage = GetDamageDealtByType(DAMAGE_TYPE_DIVINE);
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}
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if(GetDamageDealtByType(DAMAGE_TYPE_ELECTRICAL) > 0)
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{
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nElectricalDamage = GetDamageDealtByType(DAMAGE_TYPE_ELECTRICAL);
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}
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if(GetDamageDealtByType(DAMAGE_TYPE_MAGICAL) > 0)
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{
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nMagicalDamage = GetDamageDealtByType(DAMAGE_TYPE_MAGICAL);
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}
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if(GetDamageDealtByType(DAMAGE_TYPE_NEGATIVE) > 0)
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{
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nNegativeDamage = GetDamageDealtByType(DAMAGE_TYPE_NEGATIVE);
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}
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if(GetDamageDealtByType(DAMAGE_TYPE_POSITIVE) > 0)
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{
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nPositiveDamage = GetDamageDealtByType(DAMAGE_TYPE_POSITIVE);
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}
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if(GetDamageDealtByType(DAMAGE_TYPE_SONIC) > 0)
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{
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nSonicDamage = GetDamageDealtByType(DAMAGE_TYPE_SONIC);
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}
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int nSubDmg = nTotalDamage - (nFireDamage
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+ nAcidDamage
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+ nColdDamage
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+ nDivineDamage
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+ nElectricalDamage
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+ nMagicalDamage
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+ nNegativeDamage
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+ nPositiveDamage
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+ nSonicDamage);
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int nActDmg = (nFireDamage + nAcidDamage
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+ nColdDamage
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+ nDivineDamage
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+ nElectricalDamage
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+ nMagicalDamage
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+ nNegativeDamage
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+ nPositiveDamage
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+ nSonicDamage);
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effect eHeal = EffectHeal(nSubDmg);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, OBJECT_SELF, 0.0f);
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}
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}
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else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the time
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{
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}
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else if(nUser == EVENT_DISTURBED) // DISTURBED
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{
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}
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else if (nUser == EVENT_USER_DEFINED_PRESPAWN)
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{
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}
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else if (nUser == EVENT_USER_DEFINED_POSTSPAWN)
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{
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}
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//:: Execute the PRC NPC OnUserDef script
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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}
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