RATDOG/_module/nss/cr_claw_ggg_r.nss
Jaysyn904 9448afd228 Added creatures & models
Added creatures & models in support for Horsefly Swamp Update.  Full compile.
2023-08-10 23:50:38 -04:00

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////////////////////////////////////////////
//
// Green Guardian Gargoyle Hold Attack
//
// CR_CLAW_GGG_R
//
// Keeps track of when the right claw hits
// and applies the paralysis.
//
////////////////////////////////////////////
#include "NW_I0_SPELLS"
#include "prc_inc_combmove"
#include "prc_misc_const"
void main()
{
object oGGG = OBJECT_SELF;
object oItem = PRCGetSpellCastItem();
object oTarget = PRCGetSpellTargetObject();
string sID = GetObjectUUID(oGGG);
int nDuration = 4;
effect eVis = EffectVisualEffect(VFX_IMP_STUN);
effect eDur = EffectVisualEffect(VFX_DUR_PARALYZED);
effect ePara = EffectParalyze();
effect eLink = EffectLinkEffects(ePara, eDur);
string sRight = sID + "RightClaw";
string sLeft = sID + "LeftClaw";
SetLocalInt(oTarget, sRight, 1);
GetLocalInt(oTarget, sLeft);
int iRight = GetLocalInt(oTarget, sRight);
int iLeft = GetLocalInt(oTarget, sLeft);
if ((iRight + iLeft > 2) ||
(iRight + iLeft < 2))
{
SetLocalInt(oTarget, sRight, 0);
SetLocalInt(oTarget, sLeft, 0);
return;
}
if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, 16, SAVING_THROW_TYPE_NONE))
{
//Apply the VFX impact and effects
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
SetLocalInt(oTarget, sRight, 0);
SetLocalInt(oTarget, sLeft, 0);
}
}