Fixed creature hak name, added more quest persistence. Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
35 lines
881 B
Plaintext
35 lines
881 B
Plaintext
//:://////////////////////////////////////////////
|
|
//:: cv_destselfnofx.nss
|
|
//:: Copyright (c) 2022 Project RATDOG
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Removes NPCs after rescue or quest completion
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Jaysyn
|
|
//:: Created On: 20220618
|
|
//:://////////////////////////////////////////////
|
|
|
|
void main()
|
|
{
|
|
//: Declare major variables
|
|
object oPC = GetPCSpeaker();
|
|
object oNPC = OBJECT_SELF;
|
|
|
|
//:: Set destroyable.
|
|
SetIsDestroyable(TRUE, FALSE, FALSE);
|
|
|
|
//:: Remove plot/immoral/lootable flags JUST in case.
|
|
SetPlotFlag(oNPC, FALSE);
|
|
SetImmortal(oNPC, FALSE);
|
|
SetLootable(oNPC, FALSE);
|
|
|
|
//:: Clear Actions & run away
|
|
ClearAllActions();
|
|
ActionMoveAwayFromObject(oPC, 1);
|
|
|
|
//:: Destroy ourselves after fleeing the scene
|
|
DelayCommand(6.0f, DestroyObject(oNPC));
|
|
}
|
|
|