69 lines
2.2 KiB
Plaintext
69 lines
2.2 KiB
Plaintext
#include "NW_I0_SPELLS"
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#include "prc_inc_spells"
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int GetHasEffect(object oObject, int nEffectType)
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{
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effect eEffect = GetFirstEffect(oObject);
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while ( GetIsEffectValid(eEffect) )
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{
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if ( GetEffectType(eEffect) == nEffectType )
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return TRUE;
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eEffect = GetNextEffect(oObject);
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}
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return FALSE;
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}
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void main()
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{
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//Declare major variables
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object oCaster = GetAreaOfEffectCreator();
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object oTarget = GetEnteringObject();
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int nDC = 10 + GetHitDice(oCaster) /2 + GetAbilityModifier(ABILITY_CHARISMA,oCaster);
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effect eVis2 = EffectVisualEffect(VFX_IMP_HOLY_AID);
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effect eVis = EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR);
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effect eAttack = EffectAttackIncrease(2);
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effect eDamage = EffectDamageIncrease(2);
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effect eSaves1 = EffectSavingThrowIncrease(SAVING_THROW_WILL,2);
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effect eSaves2 = EffectSavingThrowIncrease(SAVING_THROW_REFLEX,2);
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effect eHP = EffectAbilityIncrease(ABILITY_CONSTITUTION,4);
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effect eLink = EffectLinkEffects(eAttack,eDamage);
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eLink = EffectLinkEffects(eLink,eSaves1);
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eLink = EffectLinkEffects(eLink,eSaves2);
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eLink = EffectLinkEffects(eLink,eHP);
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eLink = EffectLinkEffects(eLink,eVis);
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effect eFear = EffectParalyze();
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effect eFearVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR);
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effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
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effect eLink2 = EffectLinkEffects(eFear,eFearVis);
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eLink2 = EffectLinkEffects(eLink2,eDur);
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// Fear Aura
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if ( GetIsEnemy(oTarget,oCaster) && GetLocalInt(oCaster,"FEAR_AURA") )
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{
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if ( !GetIsImmune(oTarget,IMMUNITY_TYPE_FEAR) )
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{
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if ( !PRCMySavingThrow(SAVING_THROW_WILL,oTarget,nDC,SAVING_THROW_TYPE_FEAR,oCaster) )
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{
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ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLink2,oTarget,RoundsToSeconds(d8()));
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}
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}
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}
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SetLocalInt(oTarget,"TurnPenalty",1);
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// Descecrating Aura
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if ( GetLocalInt(oTarget,"DEAura") )
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return;
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int nRace = GetRacialType(oTarget);
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if ( nRace == RACIAL_TYPE_UNDEAD )
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis2,oTarget);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eLink,oTarget);
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SetLocalInt(oTarget,"DEAura",1);
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}
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}
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