38 lines
1.3 KiB
Plaintext
38 lines
1.3 KiB
Plaintext
#include "NW_I0_SPELLS"
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void main()
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{
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//Declare major variables
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object oCaster = GetAreaOfEffectCreator();
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effect eVis2 = EffectVisualEffect(VFX_IMP_HOLY_AID);
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effect eVis = EffectVisualEffect(VFX_DUR_PROTECTION_EVIL_MINOR);
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effect eAttack = EffectAttackIncrease(2);
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effect eDamage = EffectDamageIncrease(2);
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effect eSaves1 = EffectSavingThrowIncrease(SAVING_THROW_WILL,2);
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effect eSaves2 = EffectSavingThrowIncrease(SAVING_THROW_REFLEX,2);
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effect eHP = EffectAbilityIncrease(ABILITY_CONSTITUTION,4);
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effect eLink = EffectLinkEffects(eAttack,eDamage);
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eLink = EffectLinkEffects(eLink,eSaves1);
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eLink = EffectLinkEffects(eLink,eSaves2);
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eLink = EffectLinkEffects(eLink,eHP);
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eLink = EffectLinkEffects(eLink,eVis);
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object oTarget = GetFirstInPersistentObject();
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while(GetIsObjectValid(oTarget))
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{
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SetLocalInt(oTarget,"TurnPenalty",1);
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if ( !GetLocalInt(oTarget,"DEAura") )
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{
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int nRace = GetRacialType(oTarget);
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if ( nRace == RACIAL_TYPE_UNDEAD )
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{
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis2,oTarget);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT,eLink,oTarget);
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SetLocalInt(oTarget,"DEAura",1);
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}
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}
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oTarget = GetNextInPersistentObject();
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}
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}
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