33 lines
1016 B
Plaintext
33 lines
1016 B
Plaintext
/* Script generated by
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Lilac Soul's NWN Script Generator, v. 2.1
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
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//Goes on creature's OnHeartbeat. Fires when not fighting or talking.
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void main()
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{
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object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN);
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if (IsInConversation(OBJECT_SELF) || GetIsInCombat()) return;
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effect eEffect;
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eEffect = EffectDamage(3, DAMAGE_TYPE_FIRE, DAMAGE_POWER_ENERGY);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
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object oTarget;
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oTarget = oPC;
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//Visual effects can't be applied to waypoints, so if it is a WP
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//apply to the WP's location instead
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_FLAME_M), GetLocation(oTarget));
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}
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