RATDOG/_module/nss/g_lightsout.nss
Jaysyn904 0f13e6c538 Initial module commit
Initial module commit.
2021-08-29 23:34:48 -04:00

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//::///////////////////////////////////////////////
//:: Lights Out
//:: g_lightsout.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Will turn all the Tilelights in the current area to black. Save the light
settings so they can be turned back on later.
*/
//:://////////////////////////////////////////////
//:: Created By: Jay Clark
//:: Created On: August 31, 2004
//:://////////////////////////////////////////////
void main()
{
object oArea = GetArea(OBJECT_SELF);
int x,y;
vector vLoc;
location lLoc;
string sLight;
for(x=0;x<32;x++)
{
for(y=0;y<32;y++)
{
vLoc = Vector(IntToFloat(x),IntToFloat(y),0.0);
lLoc = Location(oArea,vLoc,0.0);
//Save Color first for all lights
sLight = "LIGHT" + IntToString(x) + "." + IntToString(y) + ".1";
SetLocalInt(oArea,sLight,GetTileMainLight1Color(lLoc));
sLight = "LIGHT" + IntToString(x) + "." + IntToString(y) + ".2";
SetLocalInt(oArea,sLight,GetTileMainLight2Color(lLoc));
sLight = "LIGHT" + IntToString(x) + "." + IntToString(y) + ".3";
SetLocalInt(oArea,sLight,GetTileSourceLight1Color(lLoc));
sLight = "LIGHT" + IntToString(x) + "." + IntToString(y) + ".4";
SetLocalInt(oArea,sLight,GetTileSourceLight2Color(lLoc));
SetTileMainLightColor(lLoc,TILE_MAIN_LIGHT_COLOR_BLACK,TILE_MAIN_LIGHT_COLOR_BLACK);
SetTileSourceLightColor(lLoc,TILE_MAIN_LIGHT_COLOR_BLACK,TILE_MAIN_LIGHT_COLOR_BLACK);
}
}
RecomputeStaticLighting(oArea);
}