RATDOG/_module/nss/g_smallfirework2.nss
Jaysyn904 0f13e6c538 Initial module commit
Initial module commit.
2021-08-29 23:34:48 -04:00

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//::///////////////////////////////////////////////
//:: Firework Wand Explosion
//:: g_smallfirework2.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This is the OnDamage Event for the firework wand. You can edit the effect below.
And items that will shoot a firework in the sky above the PCs head and do a small
firework. Give it to you players for some fun.
*/
//:://////////////////////////////////////////////
//:: Created By: Jay Clark
//:: Created On: August 31, 2004
//:://////////////////////////////////////////////
void main()
{
object oTarget = OBJECT_SELF;
effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eExplode,oTarget);
effect eExtra;
float fFire = 0.5;
int nNum;
nNum = Random(21)+1;
switch(nNum)
{
case 1:
{
eExtra = EffectVisualEffect(VFX_FNF_DISPEL_DISJUNCTION);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 2:
{
eExtra = EffectVisualEffect(VFX_FNF_DISPEL);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 3:
{
eExtra = EffectVisualEffect(VFX_FNF_HOWL_MIND);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 4:
{
eExtra = EffectVisualEffect(VFX_FNF_SOUND_BURST);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 5:
{
eExtra = EffectVisualEffect(VFX_FNF_ELECTRIC_EXPLOSION);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 6:
{
eExtra = EffectVisualEffect(13);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 7:
{
eExtra = EffectVisualEffect(18);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 8:
{
eExtra = EffectVisualEffect(31);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 9:
{
eExtra = EffectVisualEffect(69);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 10:
{
eExtra = EffectVisualEffect(149);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 11:
{
eExtra = EffectVisualEffect(190);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 12:
{
eExtra = EffectVisualEffect(218);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 13:
{
eExtra = EffectVisualEffect(279);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 14:
{
eExtra = EffectVisualEffect(463);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 15:
{
eExtra = EffectVisualEffect(315);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 16:
{
eExtra = EffectVisualEffect(140);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 17:
{
eExtra = EffectVisualEffect(187);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 18:
{
eExtra = EffectVisualEffect(217);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 19:
{
eExtra = EffectVisualEffect(407);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 20:
{
eExtra = EffectVisualEffect(82);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
case 21:
{
eExtra = EffectVisualEffect(VFX_FNF_SUMMONDRAGON);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
default :
{
eExtra = EffectVisualEffect(VFX_FNF_HOWL_MIND);
DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
break;
}
}
}