164 lines
5.1 KiB
Plaintext
164 lines
5.1 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Firework Wand Explosion
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//:: g_smallfirework2.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This is the OnDamage Event for the firework wand. You can edit the effect below.
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And items that will shoot a firework in the sky above the PCs head and do a small
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firework. Give it to you players for some fun.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jay Clark
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//:: Created On: August 31, 2004
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//:://////////////////////////////////////////////
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void main()
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{
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object oTarget = OBJECT_SELF;
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effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,eExplode,oTarget);
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effect eExtra;
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float fFire = 0.5;
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int nNum;
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nNum = Random(21)+1;
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switch(nNum)
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{
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case 1:
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{
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eExtra = EffectVisualEffect(VFX_FNF_DISPEL_DISJUNCTION);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 2:
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{
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eExtra = EffectVisualEffect(VFX_FNF_DISPEL);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 3:
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{
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eExtra = EffectVisualEffect(VFX_FNF_HOWL_MIND);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 4:
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{
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eExtra = EffectVisualEffect(VFX_FNF_SOUND_BURST);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 5:
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{
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eExtra = EffectVisualEffect(VFX_FNF_ELECTRIC_EXPLOSION);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 6:
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{
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eExtra = EffectVisualEffect(13);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 7:
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{
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eExtra = EffectVisualEffect(18);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 8:
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{
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eExtra = EffectVisualEffect(31);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 9:
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{
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eExtra = EffectVisualEffect(69);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 10:
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{
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eExtra = EffectVisualEffect(149);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 11:
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{
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eExtra = EffectVisualEffect(190);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 12:
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{
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eExtra = EffectVisualEffect(218);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 13:
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{
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eExtra = EffectVisualEffect(279);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 14:
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{
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eExtra = EffectVisualEffect(463);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 15:
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{
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eExtra = EffectVisualEffect(315);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 16:
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{
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eExtra = EffectVisualEffect(140);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 17:
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{
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eExtra = EffectVisualEffect(187);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 18:
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{
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eExtra = EffectVisualEffect(217);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 19:
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{
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eExtra = EffectVisualEffect(407);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 20:
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{
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eExtra = EffectVisualEffect(82);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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case 21:
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{
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eExtra = EffectVisualEffect(VFX_FNF_SUMMONDRAGON);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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default :
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{
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eExtra = EffectVisualEffect(VFX_FNF_HOWL_MIND);
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DelayCommand(fFire,ApplyEffectToObject(DURATION_TYPE_INSTANT,eExtra,oTarget));
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break;
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}
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}
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}
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