Jaysyn904 1c1c90e986 Updated Jasperre's AI
Updated Jasperre's AI to 1.4, fixed a few other coding bugs & fully compiled module.
2021-08-30 17:31:44 -04:00

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/* Script generated by
Lilac Soul's NWN Script Generator, v. 2.1
For download info, please visit:
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
//Put this on action taken in the conversation editor
void main()
{
object oPC = GetPCSpeaker();
object oItem;
oItem = GetItemPossessedBy(oPC, "ScrollofEtherealJaunt");
if (GetIsObjectValid(oItem))
DestroyObject(oItem);
object oTarget;
location lTarget;
oTarget = GetWaypointByTag("menak1");
lTarget = GetLocation(oTarget);
//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
oTarget=GetFirstFactionMember(oPC, FALSE);
while (GetIsObjectValid(oTarget))
{
AssignCommand(oTarget, ClearAllActions());
AssignCommand(oTarget, ActionJumpToLocation(lTarget));
oTarget=GetNextFactionMember(oPC, FALSE);
}
}