Added Daz's persistent NUI storage. Added instanced player room at the Inn of the Flying Monkey. Added PnP cockatrice & dire weasel. Full compile.
20 lines
541 B
Plaintext
20 lines
541 B
Plaintext
#include "inc_examine"
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void main()
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{
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object oPlayer = GetLastGuiEventPlayer();
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int nType = GetLastGuiEventType();
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object oTarget = GetLastGuiEventObject();
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int nValue = GetLastGuiEventInteger();
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if (nType == GUIEVENT_DISABLED_PANEL_ATTEMPT_OPEN)
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{
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if (nValue == GUI_PANEL_EXAMINE_CREATURE || nValue == GUI_PANEL_EXAMINE_ITEM ||
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nValue == GUI_PANEL_EXAMINE_PLACEABLE || nValue == GUI_PANEL_EXAMINE_DOOR)
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{
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Examine_HandleGUIEvents(oPlayer, oTarget, nValue);
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}
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}
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}
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