Added Daz's persistent NUI storage. Added instanced player room at the Inn of the Flying Monkey. Added PnP cockatrice & dire weasel. Full compile.
13 lines
344 B
Plaintext
13 lines
344 B
Plaintext
#include "inc_perchest"
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#include "inc_transform"
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void main()
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{
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object oPlayer = GetLastPlayerToSelectTarget();
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object oTarget = GetTargetingModeSelectedObject();
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vector vPosition = GetTargetingModeSelectedPosition();
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PC_HandleDepositEvent(oPlayer, oTarget, vPosition);
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VT_HandleTargetEvent(oPlayer, oTarget, vPosition);
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}
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