71 lines
2.5 KiB
Plaintext
71 lines
2.5 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Vanilla NWN On Attacked
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//:: nw_ai_onattacked
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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If already fighting then ignore, else determine
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combat round
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Oct 16, 2001
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//:://////////////////////////////////////////////
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//:://////////////////////////////////////////////
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//:: Modified By: Deva Winblood
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//:: Modified On: Jan 4th, 2008
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//:: Added Support for Mounted Combat Feat Support
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//:://////////////////////////////////////////////
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#include "nw_i0_generic"
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void main()
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{
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if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT"))
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{ // set variables on target for mounted combat
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SetLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL",TRUE);
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SetLocalInt(OBJECT_SELF,"nX3_HP_BEFORE",GetCurrentHitPoints(OBJECT_SELF));
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} // set variables on target for mounted combat
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if(GetFleeToExit()) {
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// Run away!
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ActivateFleeToExit();
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} else if (GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) {
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// We give an attacker one warning before we attack
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// This is not fully implemented yet
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SetSpawnInCondition(NW_FLAG_SET_WARNINGS, FALSE);
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//Put a check in to see if this attacker was the last attacker
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//Possibly change the GetNPCWarning function to make the check
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} else {
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object oAttacker = GetLastAttacker();
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if (!GetIsObjectValid(oAttacker)) {
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// Don't do anything, invalid attacker
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} else if (!GetIsFighting(OBJECT_SELF)) {
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// We're not fighting anyone else, so
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// start fighting the attacker
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if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) {
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SetSummonHelpIfAttacked();
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DetermineSpecialBehavior(oAttacker);
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} else if (GetArea(oAttacker) == GetArea(OBJECT_SELF)) {
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SetSummonHelpIfAttacked();
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DetermineCombatRound(oAttacker);
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}
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//Shout Attack my target, only works with the On Spawn In setup
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SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
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//Shout that I was attacked
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SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK);
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}
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}
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if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT))
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{
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SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_ATTACKED));
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}
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ExecuteScript("prc_npc_physatt", OBJECT_SELF);
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} |