Updated TLK for PRC8 update. Added placeable house blueprints. Updated NWNxEE. Full compile.
38 lines
1.2 KiB
Plaintext
38 lines
1.2 KiB
Plaintext
//::///////////////////////////////////////////////
|
|
//:: NW_C2_VAMPIREG9.nss
|
|
//:: Copyright (c) 2001 Bioware Corp.
|
|
//:://////////////////////////////////////////////
|
|
/*
|
|
Vampire gas, when spawned in tries to
|
|
move coffin with same name as self
|
|
*/
|
|
//:://////////////////////////////////////////////
|
|
//:: Created By: Brent
|
|
//:: Created On: January 2002
|
|
//:://////////////////////////////////////////////
|
|
void main()
|
|
{
|
|
// * search for nearest coffin
|
|
int bFound = FALSE;
|
|
int nCount = 0;
|
|
while (bFound == FALSE)
|
|
{
|
|
object oCoffin = GetObjectByTag(GetTag(OBJECT_SELF),nCount);
|
|
nCount++;
|
|
if (GetIsObjectValid(oCoffin) && (GetObjectType(oCoffin) == OBJECT_TYPE_PLACEABLE))
|
|
{
|
|
bFound = TRUE;
|
|
ActionMoveToObject(oCoffin, FALSE, 3.0); //* moving this number too close will make this break
|
|
ActionDoCommand(SignalEvent(OBJECT_SELF, EventUserDefined(7777)));
|
|
SetCommandable(FALSE);
|
|
}
|
|
else
|
|
// * if no coffin then destroy self
|
|
if (GetIsObjectValid(oCoffin) == FALSE)
|
|
{
|
|
bFound = TRUE;
|
|
DestroyObject(OBJECT_SELF, 0.1);
|
|
}
|
|
}
|
|
}
|