RATDOG/_module/nss/onspawn_shadow.nss
Jaysyn904 df709d33fc Horsefly Swamp update
Creatures & encounter tables to support Horsefly swamp expansion.
2023-08-13 17:21:44 -04:00

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//::///////////////////////////////////////////////
//:: Name x2_def_spawn
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Default On Spawn script
2003-07-28: Georg Zoeller:
If you set a ninteger on the creature named
"X2_USERDEFINED_ONSPAWN_EVENTS"
The creature will fire a pre and a post-spawn
event on itself, depending on the value of that
variable
1 - Fire Userdefined Event 1510 (pre spawn)
2 - Fire Userdefined Event 1511 (post spawn)
3 - Fire both events
*/
//:://////////////////////////////////////////////
//:: Created By: Keith Warner, Georg Zoeller
//:: Created On: June 11/03
//:://////////////////////////////////////////////
const int EVENT_USER_DEFINED_PRESPAWN = 1510;
const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
#include "x2_inc_switches"
void main()
{
// User defined OnSpawn event requested?
int nSpecEvent = GetLocalInt(OBJECT_SELF,"X2_USERDEFINED_ONSPAWN_EVENTS");
// Pre Spawn Event requested
if (nSpecEvent == 1 || nSpecEvent == 3 )
{
SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN ));
}
/* Fix for the new golems to reduce their number of attacks */
int nNumber = GetLocalInt(OBJECT_SELF,CREATURE_VAR_NUMBER_OF_ATTACKS);
if (nNumber >0 )
{
SetBaseAttackBonus(nNumber);
}
// Execute default OnSpawn script.
ExecuteScript("nw_c2_default9", OBJECT_SELF);
//Post Spawn event requeste
if (nSpecEvent == 2 || nSpecEvent == 3)
{
SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_POSTSPAWN));
}
effect eVis = EffectVisualEffect(VFX_DUR_PROT_SHADOW_ARMOR);
eVis = SupernaturalEffect(eVis);
eVis = ExtraordinaryEffect(eVis);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF);
int nAttackBonus = GetLocalInt(OBJECT_SELF,"ATTACK_BONUS");
if ( nAttackBonus )
{
effect eAttack = EffectAttackIncrease(nAttackBonus);
eAttack = SupernaturalEffect(eAttack);
eAttack = ExtraordinaryEffect(eAttack);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eAttack,OBJECT_SELF);
}
int nSR = GetLocalInt(OBJECT_SELF,"SPELL_RESISTANCE");
if ( nSR )
{
effect eSR = EffectSpellResistanceIncrease(nSR);
eSR = SupernaturalEffect(eSR);
eSR = ExtraordinaryEffect(eSR);
ApplyEffectToObject(DURATION_TYPE_PERMANENT,eSR,OBJECT_SELF);
}
}