Added helms and dynamic goblins. Added onEnter spawner scripts to all dungeon areas. Fixed the Dishonest Patrol to be dynamic & more like PnP. Full compile. Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
		
			
				
	
	
		
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			10 lines
		
	
	
		
			303 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
| //Starts the conversation to leave a random encounter area
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| void main()
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| {
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| object oPC=GetEnteringObject();
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| location locPC=GetLocation(oPC);
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| if (!GetIsPC(oPC)) return;
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| SetLocalLocation(oPC,"locArea",locPC);
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| BeginConversation("otres_rand_leave",oPC);//This is the conversation to set the travel variables
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| }
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