Added: Reforged, Undead Redux 2, Goblin, Ogre & Orc override content. Updated appearance & placeables 2DA files to EE. Added NPC spawners for Goldeyes, Paladins, Town Guards. Added functionality to the mob randomizer.
26 lines
794 B
Plaintext
26 lines
794 B
Plaintext
void main()
|
|
{
|
|
object oPC = GetEnteringObject();
|
|
if (!GetIsObjectValid(oPC)) oPC=GetClickingObject();
|
|
object oArea=GetArea(oPC);
|
|
object oWorm=GetLocalObject(oArea, "Worm");
|
|
location lWhere=GetLocation(oWorm);
|
|
|
|
if(!GetIsPC(oPC)) return;
|
|
|
|
if(GetLocalInt(oArea, "CanLeave") || (d20()+GetAbilityModifier(ABILITY_STRENGTH, oPC)>=12))
|
|
{
|
|
|
|
if (!GetIsObjectValid(GetAreaFromLocation(lWhere))) lWhere=GetLocalLocation(oPC, "WormReturn");
|
|
|
|
SendMessageToPC(oPC, "You manage to claw your way out of the worm's mouth.");
|
|
AssignCommand(oPC, ClearAllActions());
|
|
AssignCommand(oPC, JumpToLocation(lWhere));
|
|
}
|
|
|
|
else
|
|
SendMessageToPC(oPC, "You try to climb back out the mouth, but are held back by the action of the sphincters.");
|
|
|
|
|
|
}
|