RATDOG/_module/nss/ra_inc_tilesets.nss
Jaysyn904 df709d33fc Horsefly Swamp update
Creatures & encounter tables to support Horsefly swamp expansion.
2023-08-13 17:21:44 -04:00

247 lines
12 KiB
Plaintext

//::///////////////////////////////////////////////
//:: [Tileset & Terrain include File]
//:: [ds_inc_tilesets.nss]
//:: [Jaysyn - NWNDS 20220514]
//::///////////////////////////////////////////////
//:: Test Void Main
//:: void main () {}
int GetTerrainType(object oArea);
//:: Define Terrain Types
//
const int TERRAIN_TYPE_INVALID = -1;
const int TERRAIN_TYPE_UNKNOWN = 0;
const int TERRAIN_TYPE_AQUATIC = 1;
const int TERRAIN_TYPE_DESERT = 2;
const int TERRAIN_TYPE_FOREST = 3;
const int TERRAIN_TYPE_HILLS = 4;
const int TERRAIN_TYPE_MARSH = 5;
const int TERRAIN_TYPE_MOUNTAINS = 6;
const int TERRAIN_TYPE_PLAINS = 7;
const int TERRAIN_TYPE_UNDERGROUND = 8;
const int TERRAIN_TYPE_URBAN = 9;
//:: Define CEP & Custom tilesets
//
string TILESET_RESREF_DS_DESERT_CITY = "ttd21"; //:: Dark Sun Megaset - NWNDS Team
string TILESET_RESREF_DS_INTERIOR2 = "dsi01"; //:: Dark Sun Interior - NWNDS Team
string TILESET_RESREF_DESERT_AND_CITY = "tpc40"; //:: Desert and City - Pasili and Kaith
string TILESET_RESREF_DESERT_ENRICHED = "tw004"; //:: Desert Enriched - ???
string TILESET_RESREF_DWARVEN_HALLS = "tzs01"; //:: Dwarven Halls - JDA
string TILESET_RESREF_NATURAL_CAVES = "tmr01"; //:: Natural Caves - Helvene
string TILESET_RESREF_DLA_SEWERS = "DLS10"; //:: Sewers - DLA Team
string TILESET_RESREF_DLA_SEWERS_NO_MAPS = "DLS11"; //:: Sewers (No Maps) - DLA Team
string TILESET_RESREF_UNDERGROUND_CITY = "drw01"; //:: Underground City - Gribbo
string TILESET_RESREF_DUNGEON_3_ALT = "eld59"; //:: Dungeon 3 Alt - Eldonorian
string TILESET_RESREF_GOTHIC_ESTATES = "gg"; //:: RL Gothic Estates - Chandigar
string TILESET_RESREF_GOTHIC_INTERIOR = "GI"; //:: RL Gothic Interior - Chandigar
string TILESET_RESREF_MAZE = "mze40"; //:: Maze tiles - Helvene
string TILESET_RESREF_SKY = "SKY01"; //:: Sky tileset - ???
string TILESET_RESREF_ROCKY_MOUNTAINS = "tbm01"; //:: Rocky Mountains - Bloodmonkey
string TILESET_RESREF_DESERT_CITY_V2 = "tbodc"; //:: Desert City v2 - Bodangly
string TILESET_RESREF_CTP_BABYLON = "tced0"; //:: Babylon Tileset - CTP Team
string TILESET_RESREF_CRIMSON_TOWER = "Tcr01"; //:: Crimson Tower - The Hanker Chief
string TILESET_RESREF_DAGGERDALE_SWAMP = "TDD01"; //:: Daggerdale Swamp - Daggerdale Team
string TILESET_RESREF_ELVEN_CITY = "TEC01"; //:: Elven City - LittleBaron & PogoMudder
string TILESET_RESREF_TOWER_INTERIOR = "VWZ01"; //:: Tower Interior - Velmar
string TILESET_RESREF_OUTER_LIMITS = "wcc01"; //:: Outer Limits - WoRM
string TILESET_RESREF_DESERT_PLAINS = "WDP01"; //:: Desert Plains - WoRM
string TILESET_RESREF_SCORCHED_EARTH = "wlf01"; //:: Scorched Earth - WoRM
string TILESET_RESREF_UNDERSEA = "wut01"; //:: Undersea Tileset - WoRM
string TILESET_RESREF_ELVEN_INTERIOR = "pie23"; //:: Elven Interior - Pasilli
string TILESET_RESREF_DS_INTERIORS = "ISC02"; //:: Dark Sun Tent / Wezer Interiors - NWNDS Team
string TILESET_RESREF_HUT_INTERIORS = "HUT80"; //:: Hut Interiors - Lord Rosenkrantz
string TILESET_RESREF_DEEP_CAVERNS = "TMD19"; //:: Deep Caverns EE - Merricksdad
string TILESET_RESREF_JUNGLE_MOUNTAINS = "tjj01"; //:: Jungle Mountains - WoRM
string TILESET_RESREF_RED_SAND = "trd21"; //:: Red Sand EE - Merricksdad
string TILESET_RESREF_CEP_WIZARD_TOWER = "ptw01"; //:: [CEP] Wizard Tower (Pstemarie)
string TILESET_RESREF_CEP_CITY_EXT = "ZCN01"; //:: [CEP] City Exterior
string TILESET_RESREF_CEP_CRYPTS = "ZDC01"; //:: [CEP] Crypts
string TILESET_RESREF_CEP_DUNGEON = "ZDE01"; //:: [CEP] Dungeon
string TILESET_RESREF_CEP_MINES = "ZDM01"; //:: [CEP] Mines and Caverns
string TILESET_RESREF_CEP_BEHOLDER_INT = "ZIB01"; //:: [CEP] Beholder Interior
string TILESET_RESREF_CEP_CASTLE_INT_1 = "ZIC01"; //:: [CEP] Castle Interior 1
string TILESET_RESREF_CEP_DROW_INT = "ZID01"; //:: [CEP] Drow Interior
string TILESET_RESREF_CEP_CITY_INT_1 = "ZIN01"; //:: [CEP] City Interior 1
string TILESET_RESREF_CEP_SWAMP = "ZKW01"; //:: [CEP] Swamp (CODI/CRP)
string TILESET_RESREF_CEP_DESERT = "ZTD01"; //:: [CEP] Desert
string TILESET_RESREF_CEP_FOREST = "ZTF01"; //:: [CEP] Forest
string TILESET_RESREF_CEP_FROZEN_WASTES = "ZTI01"; //:: [CEP] Frozen Wastes
string TILESET_RESREF_CEP_RURAL_GRASS = "ZTR01"; //:: [CEP] Rural Grass
string TILESET_RESREF_CEP_RURAL_WINTER = "ZTS01"; //:: [CEP] Rural Winter
string TILESET_RESREF_CEP_UNDERDARK = "ZTU01"; //:: [CEP] Underdark
//:: Vanilla tilesets for reference
//
/* TILESET_RESREF_BEHOLDER_CAVES tib01 Beholder Caves
TILESET_RESREF_CASTLE_INTERIOR tic01 Castle Interior
TILESET_RESREF_CITY_EXTERIOR tcn01 City Exterior
TILESET_RESREF_CITY_INTERIOR tin01 City Interior
TILESET_RESREF_CRYPT tdc01 Crypt
TILESET_RESREF_DESERT ttd01 Desert
TILESET_RESREF_DROW_INTERIOR tid01 Drow Interior
TILESET_RESREF_DUNGEON tde01 Dungeon
TILESET_RESREF_FOREST ttf01 Forest
TILESET_RESREF_FROZEN_WASTES tti01 Frozen Wastes
TILESET_RESREF_ILLITHID_INTERIOR tii01 Illithid Interior
TILESET_RESREF_MICROSET tms01 Microset
TILESET_RESREF_MINES_AND_CAVERNS tdm01 Mines and Caverns
TILESET_RESREF_RUINS tdr01 Ruins
TILESET_RESREF_RURAL ttr01 Rural
TILESET_RESREF_RURAL_WINTER tts01 Rural Winter
TILESET_RESREF_SEWERS tds01 Sewers
TILESET_RESREF_UNDERDARK ttu01 Underdark
TILESET_RESREF_LIZARDFOLK_INTERIOR dag01 Lizardfolk Interior
TILESET_RESREF_MEDIEVAL_CITY_2 tcm02 Medieval City 2
TILESET_RESREF_MEDIEVAL_RURAL_2 trm02 Medieval Rural 2
TILESET_RESREF_EARLY_WINTER_2 trs02 Early Winter 2
TILESET_RESREF_SEASHIPS tss13 Sea Ships
TILESET_RESREF_FOREST_FACELIFT ttf02 Forest - Facelift
TILESET_RESREF_RURAL_WINTER_FACELIFT tts02 Rural Winter - Facelift
TILESET_RESREF_STEAMWORKS tsw01 Steamworks
TILESET_RESREF_BARROWS_INTERIOR tbw01 Barrows Interior
TILESET_RESREF_SEA_CAVES tdt01 Sea Caves
TILESET_RESREF_CITY_INTERIOR_2 tni01 City Interior 2
TILESET_RESREF_CASTLE_INTERIOR_2 tni02 Castle Interior 2
TILESET_RESREF_CASTLE_EXTERIOR_RURAL tno01 Castle Exterior, Rural
TILESET_RESREF_TROPICAL ttz01 Tropical
TILESET_RESREF_FORT_INTERIOR twc03 Fort Interior */
//:: Returns the terrain type depending on area settings.
int GetTerrainType(object oArea)
{
//:: Aquatic Terrain
if (GetIsAreaNatural(oArea) == TRUE &&
GetTilesetResRef(oArea) == TILESET_RESREF_SEASHIPS ||
GetTilesetResRef(oArea) == TILESET_RESREF_UNDERSEA ||
GetLocalString(oArea, "TERRAIN_TYPE") == "AQUATIC")
return TERRAIN_TYPE_AQUATIC;
//:: Desert Terrain
if (GetIsAreaNatural(oArea) == TRUE &&
GetIsAreaInterior(oArea) == FALSE &&
GetTilesetResRef(oArea) == TILESET_RESREF_DS_DESERT_CITY ||
GetTilesetResRef(oArea) == TILESET_RESREF_DESERT_ENRICHED ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_DESERT ||
GetTilesetResRef(oArea) == TILESET_RESREF_RED_SAND ||
GetTilesetResRef(oArea) == TILESET_RESREF_DESERT_AND_CITY ||
GetTilesetResRef(oArea) == TILESET_RESREF_DESERT_CITY_V2 ||
GetTilesetResRef(oArea) == TILESET_RESREF_DESERT ||
GetLocalString(oArea, "TERRAIN_TYPE") == "DESERT")
return TERRAIN_TYPE_DESERT;
//:: Forest Terrain
if (GetIsAreaNatural(oArea) == TRUE &&
GetIsAreaInterior(oArea) == FALSE &&
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_FOREST ||
GetTilesetResRef(oArea) == TILESET_RESREF_FOREST ||
GetTilesetResRef(oArea) == TILESET_RESREF_FOREST_FACELIFT ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_RURAL_WINTER ||
GetTilesetResRef(oArea) == TILESET_RESREF_RURAL ||
GetTilesetResRef(oArea) == TILESET_RESREF_TROPICAL ||
GetTilesetResRef(oArea) == TILESET_RESREF_ELVEN_CITY ||
GetLocalString(oArea, "TERRAIN_TYPE") == "FOREST")
return TERRAIN_TYPE_FOREST;
//:: Hills Terrain
if (GetIsAreaNatural(oArea) == TRUE &&
GetIsAreaInterior(oArea) == FALSE &&
GetLocalString(oArea, "TERRAIN_TYPE") == "HILLS")
return TERRAIN_TYPE_HILLS;
//:: Marsh Terrain
if (GetIsAreaNatural(oArea) == TRUE &&
GetIsAreaInterior(oArea) == FALSE &&
GetTilesetResRef(oArea) == TILESET_RESREF_DAGGERDALE_SWAMP ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_SWAMP ||
GetLocalString(oArea, "TERRAIN_TYPE") == "MARSH")
return TERRAIN_TYPE_MARSH;
//:: Mountain Terrain
if (GetIsAreaNatural(oArea) == TRUE &&
GetIsAreaInterior(oArea) == FALSE &&
GetTilesetResRef(oArea) == TILESET_RESREF_ROCKY_MOUNTAINS ||
GetTilesetResRef(oArea) == TILESET_RESREF_JUNGLE_MOUNTAINS ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_FROZEN_WASTES ||
GetLocalString(oArea, "TERRAIN_TYPE") == "MOUNTAINS")
return TERRAIN_TYPE_MOUNTAINS;
//:: Plains Terrain
if (GetIsAreaNatural(oArea) == TRUE &&
GetIsAreaInterior(oArea) == FALSE &&
GetTilesetResRef(oArea) == TILESET_RESREF_DESERT_PLAINS ||
GetTilesetResRef(oArea) == TILESET_RESREF_SCORCHED_EARTH ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_RURAL_GRASS ||
GetTilesetResRef(oArea) == TILESET_RESREF_MEDIEVAL_RURAL_2 ||
GetTilesetResRef(oArea) == TILESET_RESREF_CASTLE_EXTERIOR_RURAL ||
GetLocalString(oArea, "TERRAIN_TYPE") == "PLAINS")
return TERRAIN_TYPE_PLAINS;
//:: Underground Terrain
if (GetIsAreaNatural(oArea) == TRUE &&
GetIsAreaInterior(oArea) == TRUE ||
GetTilesetResRef(oArea) == TILESET_RESREF_UNDERDARK ||
GetTilesetResRef(oArea) == TILESET_RESREF_DWARVEN_HALLS ||
GetTilesetResRef(oArea) == TILESET_RESREF_NATURAL_CAVES ||
GetTilesetResRef(oArea) == TILESET_RESREF_UNDERGROUND_CITY ||
GetTilesetResRef(oArea) == TILESET_RESREF_DUNGEON_3_ALT ||
GetTilesetResRef(oArea) == TILESET_RESREF_DEEP_CAVERNS ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_CRYPTS ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_DUNGEON ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_MINES ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_BEHOLDER_INT ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_DROW_INT ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_UNDERDARK ||
GetTilesetResRef(oArea) == TILESET_RESREF_BEHOLDER_CAVES ||
GetTilesetResRef(oArea) == TILESET_RESREF_CRYPT ||
GetTilesetResRef(oArea) == TILESET_RESREF_DROW_INTERIOR ||
GetTilesetResRef(oArea) == TILESET_RESREF_ILLITHID_INTERIOR ||
GetTilesetResRef(oArea) == TILESET_RESREF_MINES_AND_CAVERNS ||
GetTilesetResRef(oArea) == TILESET_RESREF_RUINS ||
GetTilesetResRef(oArea) == TILESET_RESREF_BARROWS_INTERIOR ||
GetLocalString(oArea, "TERRAIN_TYPE") == "UNDERGROUND")
return TERRAIN_TYPE_UNDERGROUND;
//:: Urban Terrain
if (GetIsAreaNatural(oArea) == FALSE ||
GetTilesetResRef(oArea) == TILESET_RESREF_UNDERGROUND_CITY ||
GetTilesetResRef(oArea) == TILESET_RESREF_GOTHIC_ESTATES ||
GetTilesetResRef(oArea) == TILESET_RESREF_GOTHIC_INTERIOR ||
GetTilesetResRef(oArea) == TILESET_RESREF_DESERT_CITY_V2 ||
GetTilesetResRef(oArea) == TILESET_RESREF_CTP_BABYLON ||
GetTilesetResRef(oArea) == TILESET_RESREF_ELVEN_CITY ||
GetTilesetResRef(oArea) == TILESET_RESREF_TOWER_INTERIOR ||
GetTilesetResRef(oArea) == TILESET_RESREF_DS_INTERIORS ||
GetTilesetResRef(oArea) == TILESET_RESREF_DS_INTERIOR2 ||
GetTilesetResRef(oArea) == TILESET_RESREF_ELVEN_INTERIOR ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_WIZARD_TOWER ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_CITY_EXT ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_CASTLE_INT_1 ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_DROW_INT ||
GetTilesetResRef(oArea) == TILESET_RESREF_CEP_CITY_INT_1 ||
GetTilesetResRef(oArea) == TILESET_RESREF_CASTLE_INTERIOR ||
GetTilesetResRef(oArea) == TILESET_RESREF_CITY_EXTERIOR ||
GetTilesetResRef(oArea) == TILESET_RESREF_CITY_INTERIOR ||
GetTilesetResRef(oArea) == TILESET_RESREF_DROW_INTERIOR ||
GetTilesetResRef(oArea) == TILESET_RESREF_DLA_SEWERS ||
GetTilesetResRef(oArea) == TILESET_RESREF_DLA_SEWERS_NO_MAPS ||
GetTilesetResRef(oArea) == TILESET_RESREF_SEWERS ||
GetTilesetResRef(oArea) == TILESET_RESREF_CITY_INTERIOR_2 ||
GetTilesetResRef(oArea) == TILESET_RESREF_CASTLE_INTERIOR_2 ||
GetLocalString(oArea, "TERRAIN_TYPE") == "URBAN")
return TERRAIN_TYPE_URBAN;
return TERRAIN_TYPE_UNKNOWN;
}