Added Mine & Caverns raise & lower functionality. Revamped Level 1 events to match PnP. Updated Level 1: Core. Added new Footcatcher trap type. Added Underwater heartbeat to Glop Lake Underwater. Full compile.
52 lines
983 B
Plaintext
52 lines
983 B
Plaintext
//::////////////////////////////////////////////////////////////////////////////
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/*//
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Level 1: The Lair of the Dung Beast
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onExit script
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ra_lvl01_onexit.nss
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Wandering Monsters: Check once per 30 minutes on 1d20
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Detections: Faint evil from the whole place; slightly more to the south east.
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Continuous Effects: The stench of this level requires all characters to make
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a Fortitude save (DC 10) upon entering the level and every 30 minutes
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thereafter or all rolls are at –2 morale penalty due to the distraction
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caused by the overpowering smell.
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*///
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//::////////////////////////////////////////////////////////////////////////////
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void main()
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{
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//:: Get the entering object (usually a PC)
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object oPC = GetExitingObject();
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//:: Clears Level 1 stench message int var,
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//:: so it will show up again next time they enter
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DelayCommand(0.0f,DeleteLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF)));
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}
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