31 lines
1.2 KiB
Plaintext
31 lines
1.2 KiB
Plaintext
//::///////////////////////////////////////////////
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//:: Lycanthrope Change
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//:: NW_C2_LYCAT_D
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Changes someone into a werecat when they are
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attacked.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Preston Watamaniuk
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//:: Created On: Jan 27, 2002
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//:://////////////////////////////////////////////
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void main()
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{
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// Make sure the were creature has a custom on spawn in with the line Custom User On Attacked being
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// commented in. This becomes the Userdefined script.
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int nUser = GetUserDefinedEventNumber();
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int nChange = GetLocalInt(OBJECT_SELF,"NW_LYCANTHROPE");
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effect eShape = EffectPolymorph(88); //Use one of the polymorph constants here (WERE_RAT, WERE_WOLF or WERE_CAT)
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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if(nUser == 1005 && nChange == 0)
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{
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DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eShape, OBJECT_SELF));
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DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(OBJECT_SELF)));
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SetLocalInt(OBJECT_SELF, "NW_LYCANTHROPE", 1);
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}
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}
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