RATDOG/_module/nss/swm_bloodfly_hb.nss
Jaysyn904 df709d33fc Horsefly Swamp update
Creatures & encounter tables to support Horsefly swamp expansion.
2023-08-13 17:21:44 -04:00

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//://///////////////////////////////////////////////////////////////////////////
/*
swm_bloodfly_hb.nss [Jaysyn / 20221230]
Bloodflies bite and seek to draw blood from their
targets. A bloodfly swarm deals 1d6 damage to any
creature whose space it occupies at the end of its move.
Blood Drain (Ex): Each creature that begins its turn
with a mini-kank swarm in its space suffers 1 points of
Constitution damage from blood loss as the mini-kanks
feed (Reflex DC 17 half). The save DC is Dexterity-based
and includes a +2 racial bonus.
Distraction (Ex): Any living creature that begins its
turns with a mini-kank swarm in its space must succeed
on a DC 12 Fortitude save or be nauseated for 1 round.
The save DC is Constitution-based.
*/
//://///////////////////////////////////////////////////////////////////////////
#include "prc_inc_spells"
void main()
{
//:: Declare major variables
object oCaster = GetAreaOfEffectCreator();
object oTarget = GetFirstInPersistentObject(OBJECT_SELF, OBJECT_TYPE_CREATURE);
int iDexMod = GetAbilityModifier(ABILITY_DEXTERITY, oCaster);
int iConMod = GetAbilityModifier(ABILITY_CONSTITUTION, oCaster);
int nCon;
int iHD = GetHitDice(oCaster);
int iDexDC = 12 + (iHD/2) + iDexMod; //:: Bloodflies have a +2 racial bonus on this DC
int iConDC = 10 + (iHD/2) + iConMod;
int nDrain = 1;
effect eImp = EffectVisualEffect(VFX_IMP_POISON_S);
effect eVis = EffectVisualEffect(VFX_DUR_AURA_PULSE_RED_BLACK);
effect eVis2 = EffectVisualEffect(VFX_DUR_FLIES);
effect eNausea = EffectNausea(oTarget, 0.0f);
effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eDistract = EffectLinkEffects(eNausea, eVis);
eDistract = EffectLinkEffects(eDistract, eVis2);
eDistract = EffectLinkEffects(eDistract, eDur);
eDistract = TagEffect(eDistract, "BloodflyDistraction");
effect eVis3 = EffectVisualEffect(VFX_IMP_REDUCE_ABILITY_SCORE);
effect eCon = EffectAbilityDecrease(ABILITY_CONSTITUTION, nDrain);
effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE);
effect eDrain = EffectLinkEffects(eCon, eDur);
eDrain = SupernaturalEffect(eDrain);
eDrain = TagEffect(eDrain, "BloodflyBloodDrain");
effect eSwarmDmg = EffectDamage(d6(1), DAMAGE_TYPE_SLASHING, DAMAGE_POWER_NORMAL);
effect eSwarmHit = EffectVisualEffect(VFX_IMP_DISEASE_S);
effect eBite = EffectLinkEffects(eSwarmDmg, eSwarmHit);
eBite = SupernaturalEffect(eBite);
eBite = TagEffect(eBite, "BloodflyBite");
//:: Determine if oTarget can die from ability loss
int bKillEm = FALSE;
if ( !GetIsPC(oTarget) || GetGameDifficulty() == GAME_DIFFICULTY_CORE_RULES
|| GetGameDifficulty() == GAME_DIFFICULTY_DIFFICULT )
bKillEm = TRUE;
//:: Run the swarm effect loop
while(GetIsObjectValid(oTarget))
{
if(GetIsEnemy(oTarget, oCaster))
{
//:: Apply physical swarm damage
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBite, oTarget);
//:: Distraction (Nausea) saving throw
if (!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, iConDC, SAVING_THROW_TYPE_NONE, oCaster))
{
//:: Apply Nausea effect for 1 round
ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDistract, oTarget, 5.75f);
}
//:: Blood Drain saving throw
if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, iDexDC, SAVING_THROW_TYPE_NONE, oCaster))
{
//:: Check for immunity to ability decrease
if (!GetIsImmune(oTarget, IMMUNITY_TYPE_ABILITY_DECREASE))
{
//:: If they fail this save, aren't immune & have less than a 3 Constitution, kill them
int nCon = GetAbilityScore(oTarget, ABILITY_CONSTITUTION);
if ( ( nCon - nDrain ) < 3 && bKillEm )
{
effect eVis4 = EffectVisualEffect(VFX_IMP_DEATH);
effect eHP2 = EffectDamage( 9999, DAMAGE_TYPE_MAGICAL , DAMAGE_POWER_PLUS_TWENTY);
effect eDeath2 = EffectDeath();
ApplyEffectToObject(DURATION_TYPE_INSTANT,eVis4,oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eDeath2,oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT,eHP2,oTarget);
}
//:: Apply CON damage
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDrain, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis3, oTarget);
}
}
}
oTarget = GetNextInPersistentObject();
}
}