RATDOG/_module/nss/talk2pc_onpercp.nss
Jaysyn904 2105778d4c Fixed creature hak name, added more quest persistence
Fixed creature hak name, added more quest persistence.

Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
2022-06-19 23:39:17 -04:00

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//::///////////////////////////////////////////////
//:: talk2pc_onpercp.nss
//:: Copyright (c) 2022 Project RATDOG
//::///////////////////////////////////////////////
/*
Makes the NPC speak to the PC upon seeing them
the first time.
*/
//::///////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 20220618
//::///////////////////////////////////////////////
void main()
{
//:: Declare major variables
object oPC = GetLastPerceived();
object oNPC = OBJECT_SELF;
string sUUID = GetObjectUUID(oPC);
string sTag = GetTag(oNPC);
//:: Only looks out for players
if (!GetIsPC(oPC)) return;
//:: Must be seen & not just heard
if (!GetLastPerceptionSeen()) return;
//:: If NPC has seen PC before stop
int DoOnce = GetLocalInt(oPC,"SeenBy"+sTag);
if (DoOnce==TRUE) return;
//:: Mark that NPC has seen the PC before
SetLocalInt(oPC,"SeenBy"+sTag,GetLocalInt(oPC,"SeenBy"+sTag) + 1);
//SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);
//:: Start conversation
ActionStartConversation(oPC, "");
//:: Run default onPerception AI
ExecuteScript("nw_c2_default2", OBJECT_SELF);
}