Separated static spawns in "Forest of Hope: Central". Fixed faction issues with Corrak's Crew. Added "Faction Zoo" area for future faction work. Tweaked factions. Made sure creatures with CODI AI were granting XP. Tweaked Masterwork weapons. Fixed Warforged appearance not showing up properly in toolset.
Welcome to Project RATDOG
The goal of this project is to polish, modernize & make fit for multiplayer the Beyond the Dungeon of Graves Neverwinter Nights module by Tolen, which is based on the pen & paper module Rappan Athuk: The Dungeon of Graves by Necromancer Games.
Features
HDMI + CEP1 + CEP3 + PRC 4.1.10a
TBD
Contributions & Thanks
Tolen, the original mod author.
Draygoth, Acidchalk & Azimn - custom models (Dynamic Warforged, Dire Shark Zombie, Revirax)
Shemsu-Heru - Grimlock model
69MEH69 - Module Builders Henchman Kit
Jasperre - Jasperre's AI
sixesthrice - Undead Redux 2
Evil Asmo & Sebastian Cain - Montlethia Dynamic Goblins
Diademus - Orc & Zombie models
Kris C. - Revised Vrock (Wings/Weapons)
Script Wrecked - (TCN01) City Exterior Reskin
Pstemarie - (TDC01) Crypt Roof & Reskin
Zwerkules - Bioware placeables Override
wes471 - (TIN01) City Interior Override
Pstemarie & Winternite - (TDE01) Project Q Dungeon Override
Proleric - Animated Broom
ProjectQ - Wererats, Wereleopards, Wearbears, Beholders, Bugbears, Elder Elementals, Ogres, Orcs & Trolls
Den of Assassins - DoA Base Item models
PRC - Classes, feats & spells