RATDOG/_module/gic/level1south.gic.json
Jaysyn904 d168e90e83 Remade Dungeon Level One: Central
Remade Dungeon Level One: Central.  Added Didiamus' creature overrides.  Full compile.
2023-09-17 23:08:55 -04:00

879 lines
17 KiB
JSON

{
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{
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"value": "First version of Fiilaar.\r\n\r\nThis bandit changes into a Wererat when hit."
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"value": "Boulder"
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"value": "Loot Bag - 3 (High treasure script)"
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"value": "Rubble (Nature)"
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"value": "Broken Furniture Leg"
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"value": "Rubble (Battlefield)"
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"value": "Source: Bathroom Fixtures by Lisa"
}
},
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
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"type": "cexostring",
"value": "Source: Extra Debris Pack 1 by Brother Roth"
}
},
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"value": "Bones"
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"value": "Bones"
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{
"__struct_id": 9,
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"type": "cexostring",
"value": "Bones"
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},
{
"__struct_id": 9,
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"value": "Rubble (Battlefield)"
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{
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"value": "Bones"
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{
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"value": "Weathering / Scorch Mark"
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"value": "Weathering / Scorch Mark"
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},
{
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"Comment": {
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"value": "Garbage"
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},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Garbage"
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"Comment": {
"type": "cexostring",
"value": "Garbage"
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},
{
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"Comment": {
"type": "cexostring",
"value": "Garbage"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Source: All Purpose Placeables 1.1 by M.G.Skaggs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brian'sJackO'Lanterns by Brian\r\n"
}
}
]
},
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},
{
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"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
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"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}