RATDOG/_module/gic/adventurers_inn.gic.json
Jaysyn904 d0d52fb1d0 Adding MMO systems
Added barred doors, set up more city denizen spawners, cleaned up Baleas Town Guards, Faerunized the "Holy Paladins".

Added character deleter NPC in the OOC Starting Area.
2021-09-04 01:08:04 -04:00

198 lines
4.1 KiB
JSON

{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Basic innkeeper that activates the general store."
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Strong Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "A back door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Strong Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Table"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Keg"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": [
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": "This is a base store with the \"gen_store\" tag. As long as you do not have multiple stores in an area, this is the only one you ever need to use, just copy and rename (but don't change the tag) to configure for your merchants.\r\n\r\nThe store is activated using the \"store_gen_start\" script, placed in a conversation node. The sample \"store_gen_start\" conversation is included and can also be copied/modified for use with multiple merchants, or used as is.\r\n\r\nThe base store has only one inventory item (a torch, under miscellaneous) as a placeholder."
}
}
]
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This waypoint is used for respawning a PC if the option of a custom location is set."
}
}
]
}
}