1046 lines
24 KiB
JSON
1046 lines
24 KiB
JSON
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"value": "Forge Placeables by Eden\r\n"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: some_ux's Caravels V4.2 imported from Schazzwozzer<65>s Galleons "
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Statue pack for CEP v1.5 by Whalebones"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: 2 Statues by Ice-Child"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: 2 Statues by Ice-Child"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Statue pack for CEP v1.5 by Whalebones"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Statue pack for CEP v1.5 by Whalebones"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Large Statues Placeables by Velmar"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Statue pack for CEP v1.5 by Whalebones"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Statue pack for CEP v1.5 by Whalebones"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Placeable Lightshafts with pwk by Demigog"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Source: Placeable Lightshafts with pwk by Demigog"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Merchants Shingle - 5"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Merchants Shingle - 5"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Merchants Shingle - 5"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 9,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Merchants Shingle - 5"
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"SoundList": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 6,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
},
|
||
"PlayInToolset": {
|
||
"type": "byte",
|
||
"value": 1
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 6,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
},
|
||
"PlayInToolset": {
|
||
"type": "byte",
|
||
"value": 1
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 6,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
},
|
||
"PlayInToolset": {
|
||
"type": "byte",
|
||
"value": 1
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 6,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
},
|
||
"PlayInToolset": {
|
||
"type": "byte",
|
||
"value": 1
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 6,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": ""
|
||
},
|
||
"PlayInToolset": {
|
||
"type": "byte",
|
||
"value": 1
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"StoreList": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 11,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Chapter 3"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 11,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Chapter 2"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 11,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Chapter 2"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 11,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Chapter 2"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 11,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Chapter 2"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 11,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "XP2 Chapter 2"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 11,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Sample Dye Store"
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 11,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "Chapter 3"
|
||
}
|
||
}
|
||
]
|
||
},
|
||
"TriggerList": {
|
||
"type": "list",
|
||
"value": []
|
||
},
|
||
"WaypointList": {
|
||
"type": "list",
|
||
"value": [
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
},
|
||
{
|
||
"__struct_id": 5,
|
||
"Comment": {
|
||
"type": "cexostring",
|
||
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
|
||
}
|
||
}
|
||
]
|
||
}
|
||
}
|