RATDOG/_module/gic/area080.gic.json
Jaysyn904 0f13e6c538 Initial module commit
Initial module commit.
2021-08-29 23:34:48 -04:00

828 lines
16 KiB
JSON

{
"__data_type": "GIC ",
"Creature List": {
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"Encounter List": {
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"List": {
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"Placeable List": {
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"value": "Bed Double"
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},
{
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"Comment": {
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"value": "Table"
}
},
{
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"Comment": {
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"value": "Stool"
}
},
{
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"value": "Throw Rug"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 3 (Medium treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Garbage"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Garbage"
}
},
{
"__struct_id": 9,
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"value": "Garbage"
}
},
{
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"value": "Table"
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},
{
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"value": "Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
}
]
},
"SoundList": {
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},
"StoreList": {
"type": "list",
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},
"TriggerList": {
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},
"WaypointList": {
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"value": [
{
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"Comment": {
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}