38 lines
		
	
	
		
			949 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			38 lines
		
	
	
		
			949 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
/*   Script generated by
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Lilac Soul's NWN Script Generator, v. 2.1
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For download info, please visit:
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http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625    */
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//Put this on action taken in the conversation editor
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void main()
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{
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object oPC = GetPCSpeaker();
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object oTarget;
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location lTarget;
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oTarget = GetWaypointByTag("goov");
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lTarget = GetLocation(oTarget);
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//only do the jump if the location is valid.
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//though not flawless, we just check if it is in a valid area.
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//the script will stop if the location isn't valid - meaning that
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//nothing put after the teleport will fire either.
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//the current location won't be stored, either
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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oTarget=GetFirstFactionMember(oPC, FALSE);
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while (GetIsObjectValid(oTarget))
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   {
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   AssignCommand(oTarget, ClearAllActions());
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   AssignCommand(oTarget, ActionJumpToLocation(lTarget));
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   oTarget=GetNextFactionMember(oPC, FALSE);
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   }
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}
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