Spawner switch over. PnP Umberhulks & Stone Golems. A real search check in Level 10a - Small Cave. Respawning placeables in 10a - Umber Hulk Cave & 10a - Small Cave
		
			
				
	
	
		
			28 lines
		
	
	
		
			984 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			984 B
		
	
	
	
		
			Plaintext
		
	
	
	
	
	
//Disarm Trap XP award for Thieves
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//Operates on this math: (TrapDC * XPMultiplier) - (ThiefLevel x Skill) = XP Award
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// Created by Todmaerin 6/22/02
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// Modified 6/30/02
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object oThief = GetLastDisarmed();
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void main()
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{
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       string sThiefLevel;
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       int nPosition;
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       int nRogueTrue;
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       for (nPosition= 1; nPosition <= 3; nPosition ++)
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        {
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         nRogueTrue = GetLocalInt(oThief, IntToString(GetClassByPosition (nPosition, oThief) ));
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        };
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        if (nRogueTrue = CLASS_TYPE_ROGUE)
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          {
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           sThiefLevel = IntToString(GetLevelByClass (CLASS_TYPE_ROGUE, oThief));
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                 int nDisarmSkill = GetSkillRank(SKILL_DISABLE_TRAP, oThief);
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                 int nTrapDC = GetTrapDisarmDC(OBJECT_SELF);
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                 float fXPMod = 1.2;
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                 //the math
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                 int nXPAward = FloatToInt((nTrapDC * fXPMod) - (StringToInt(sThiefLevel) * nDisarmSkill));
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                 GiveXPToCreature (oThief, nXPAward);
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          }
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}
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